package GamePlayStrategy.source;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;

public class ScreenUpdates extends View {
	
	private final Paint mPaint = new Paint();

	public ScreenUpdates(Context context, AttributeSet attrs, int defStyle) 
	{
		super(context, attrs, defStyle);
		// TODO Auto-generated constructor stub
	}
	
	Bitmap bmp= BitmapFactory.decodeResource(this.getResources(),R.drawable.icon);
	
    @Override
    public void onDraw(Canvas canvas) 
    {
        super.onDraw(canvas);
        for (int x = 0; x < 1; x += 1) {
            for (int y = 0; y < 1; y += 1) {
                if (1 > 0) {
                    canvas.drawBitmap(bmp, 
                    		10,
                    		10,
                    		mPaint);
                }
            }
        }
        
    }


}
